Keet Arapt

Description:

Keet Arapt CL 11

Medium Gungan scoundrel 7/ace pilot 4
Destiny 8; Force 10
Init +14; Senses low-light vision; Perception +6
Languages Basic, Bothese, Gunganese, Ithorese

Defenses Ref 32 (flat-footed 28), Fort 27, Will 24; Vehicle Dodge + 2, Vehicular Combat
hp 84; Threshold 27
Immune + 5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares, swim 4 squares
Melee atlatl + 9 (2d4+6) or
Melee atlatl + 9 (2d4+7) with both hands or
Melee cesta + 9 (2d4+6) or
Melee cesta + 9 (2d4+7) with both hands
Ranged blaster pistol + 13 (3d6+5) or
Ranged energy ball + 12 (2d8+5)
Base Atk + 8; Grp + 12
Atk Options Bantha Herder, Expert Gunner, Great Shot, Point Blank Shot, Precise Shot, Starship Raider
Special Actions Fool’s Luck, Hyperdriven
Starship Maneuvers (Pilot +19) Corellian slip, I have you now, attack pattern delta, counter, howlrunner formation, intercept

Abilities Str 13, Dex 18, Con 14, Int 14, Wis 12, Cha 10
Special Qualities expert swimmer, hold breath
Talents Expert Gunner, Fool’s Luck, Great Shot, Hyperdriven, Spacehound, Starship Raider
Feats Bantha Herder, Point Blank Shot, Precise Shot, Skill Focus (Pilot), Starship Tactics (3), Vehicular Combat, Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics + 14, Initiative + 14, Knowledge (galactic lore) + 12, Pilot + 19, Stealth + 14, Swim + 6 (may reroll but must keep the result of the reroll even if worse; may take 10 even when distracted or threatened), Use Computer + 12
Possessions atlatl, blaster pistol (tech specialist mod; + 1 attack) with spare power pack, cesta, 5000 credits, 6 energy balls, flight suit (+ 0 armor, + 1 equipment), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), all-temperature cloak, long-range comlink

Bantha Herder: If your successful ranged attack beats the target’s Will Defense, move the target 1 square
Hyperdriven: 1/Day, Free Action, Add your Class Level (Scoundrel + Ace Pilot) to an attack roll, skill check, or ability check made while aboard a starship/space station
Starship Raider: +1 to all attack rolls wile aboard a starship or space station
Spacehound: Proficient with all Starship weapons, no penalty while in Low-Gravity or No-Gravity, and never suffers from space sickness
Expert Gunner + Great Shot: +1 to attack rolls with vehicle weapons, and reduce the range penalties on vehicle weapons by one category

Bio:

Keet Arapt

Star Wars: Bright Future Keet