Khan al'Shir

Cathar bodyguard


Kaan al’Shir CL 11

Medium Cathar soldier 8/elite trooper 3
Destiny 2; Force 5
Init +14; Senses Perception +11
Languages Basic, Catharese, Ryl

Defenses Ref 27 (flat-footed 23), Fort 28, Will 22
hp 136; DR 1; Threshold 33; Take the Hit

Speed 8 squares, Running Attack
Melee claws + 13 (1d6+7) or
Melee stun baton + 13 (2d6+7)
Ranged heavy blaster pistol + 15 (3d8+5) or
Ranged heavy blaster pistol + 10 (3d8+5) with autofire or
Ranged heavy blaster pistol + 10 (5d8+5) with Burst Fire or
Ranged blaster rifle + 15 (3d8+5, Devastating Attack) or
Ranged blaster rifle + 10 (3d8+5, Devastating Attack) with autofire or
Ranged blaster rifle + 10 (5d8+5, Devastating Attack) with Burst Fire or
Ranged blaster cannon + 15 (3d12+5, 1-square splash)
Base Atk + 11; Grp + 15
Atk Options autofire (heavy blaster pistol, blaster rifle), Burst Fire, Devastating Attack (Rifles), Point Blank Shot, Precise Shot, reactive claw, Strafe
Special Actions Bodyguard’s Sacrifice, Harm’s Way, Indomitable, Tough as Nails

Abilities Str 15, Dex 18, Con 16, Int 12, Wis 12, Cha 10
Special Qualities delay damage
Talents Bodyguard’s Sacrifice, Devastating Attack, Harm’s Way, Indomitable, Take the Hit, Tough as Nails
Feats Armor Proficiency (light, medium), Burst Fire, Improved Damage Threshold, Point Blank Shot, Precise Shot, Running Attack, Strafe, Weapon Proficiency (advanced melee, heavy weapons, pistols, rifles, simple weapons)
Skills Initiative +14, Knowledge (tactics) +11, Perception +11, Treat Injury +11
Possessions blaster cannon with spare power pack, blaster rifle with spare power pack, heavy blaster pistol (tech specialist mod; selective fire) with spare power pack, stun baton, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)

Strafe: You may attack a 4 square line with an Auto-fire attack, or all squares of your movement if you use a jetpack.
Running Attack: You may pause your movement at any point during your Move action to make an Attack. After the attack you may continue and complete your Move action.
Harm’s Way: Swift Action; choose one adjacent ally, attacks that hit that ally damage you instead
Indomitable: Swift Action, 1/day; move +5 steps up the condition track
Tough as Nails: gain one extra use of Second Wind per day
Devastating Attack: Your attacks with Rifles treat the target’s Damage threshold as 5 points lower.
Bodyguard’s Sacrifice: 1/Turn, Reaction; you may take any or all of the damage dealt by a successful attack against an adjacent ally.
Take the Hit + Bodyguard’s Sacrifice/Harm’s Way: When you take damage meant for another character, your Damage Threshold increases by 5 for that attack.


Khan al'Shir

Star Wars: Bright Future apexmachina